Products related to Design:
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Resident Evil 2 - All In-game Rewards Unlock Global Steam Key
This product is a brand new and unused Resident Evil 2 - All In-game Rewards Unlock Global Steam Key
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Addiction by Design : Machine Gambling in Las Vegas
Recent decades have seen a dramatic shift away from social forms of gambling played around roulette wheels and card tables to solitary gambling at electronic terminals.Slot machines, revamped by ever more compelling digital and video technology, have unseated traditional casino games as the gambling industry's revenue mainstay.Addiction by Design takes readers into the intriguing world of machine gambling, an increasingly popular and absorbing form of play that blurs the line between human and machine, compulsion and control, risk and reward. Drawing on fifteen years of field research in Las Vegas, anthropologist Natasha Dow Schull shows how the mechanical rhythm of electronic gambling pulls players into a trancelike state they call the "machine zone," in which daily worries, social demands, and even bodily awareness fade away.Once in the zone, gambling addicts play not to win but simply to keep playing, for as long as possible--even at the cost of physical and economic exhaustion.In continuous machine play, gamblers seek to lose themselves while the gambling industry seeks profit. Schull describes the strategic calculations behind game algorithms and machine ergonomics, casino architecture and "ambience management," player tracking and cash access systems--all designed to meet the market's desire for maximum "time on device." Her account moves from casino floors into gamblers' everyday lives, from gambling industry conventions and Gamblers Anonymous meetings to regulatory debates over whether addiction to gambling machines stems from the consumer, the product, or the interplay between the two. Addiction by Design is a compelling inquiry into the intensifying traffic between people and machines of chance, offering clues to some of the broader anxieties and predicaments of contemporary life.At stake in Schull's account of the intensifying traffic between people and machines of chance is a blurring of the line between design and experience, profit and loss, control and compulsion.
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Virtual Reality Usability Design
The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers.Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences.Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered.Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces.Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.
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The Bible : Intelligent Design or Chance?
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What is the difference between game design and level design?
Game design refers to the overall concept and structure of a game, including the rules, mechanics, and overall player experience. It involves creating the core gameplay elements and defining the overall vision for the game. On the other hand, level design focuses on the creation of individual levels or stages within a game. It involves designing the layout, challenges, and pacing of each level to ensure a fun and engaging experience for the player. While game design sets the foundation for the entire game, level design focuses on the specific details of each individual level.
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What are video game design licenses?
Video game design licenses are legal agreements that grant permission to use intellectual property, such as characters, storylines, or other elements, in the creation of a video game. These licenses are typically obtained from the owners of the intellectual property, such as a movie studio, book publisher, or another video game company. By obtaining a license, game developers can legally incorporate popular characters or content into their games, allowing them to attract fans of the original property and potentially increase the game's appeal and sales.
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Can you change the game design?
As an AI, I don't have the ability to directly change game designs. However, I can provide suggestions and ideas for game design based on the input and requirements provided. If you have specific changes in mind, I can help brainstorm and discuss potential modifications to the game design. Ultimately, the decision to change the game design would be up to the game developers and designers.
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Is it worth studying Game Design in Germany?
Studying Game Design in Germany can be worth it for several reasons. Germany is home to a thriving game development industry with many opportunities for students to gain practical experience through internships and collaborations with industry professionals. Additionally, German universities are known for their high-quality education and innovative approach to teaching game design. Finally, studying in Germany can provide students with the chance to immerse themselves in a new culture and expand their global perspective, which can be valuable in the competitive field of game design.
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Procedural Storytelling in Game Design
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games.Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories.In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games.The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key FeaturesIntroduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysWorld’s finest guide for how to begin thinking about procedural design
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Brother Pe Design 11 - Embroidery Digitizing Design ⭐SURPRISE IN DESCRIPTION ⭐ FULL VESRION ⭐
Brother Pe Design 11 - Embroidery Digitizing Design ⭐SURPRISE IN DESCRIPTION ⭐ FULL VESRION ⭐
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Thematic Integration in Board Game Design
Theme is often described as the "why" of a game. Themes help with rules comprehension by giving reasons for the mechanics.Themes can help set players’ expectations for what kind of experiences or emotions the game provides.Themes can also help to create the experience and provide atmosphere to the gameplay. Thematic Integration in Board Game Design examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process.This book presents multiple approaches to designing theme as well as developing and replacing themes in existing projects. The focus is on developing the design skill of mechanical integration of theme rather than developing creative writing skills.Multiple guides and exercises are included that designers can reference at various points in the design process. Key Features:Fills a void in board game design theory by discussing theory-craft relating to theme in board game designPresents practical theory for working designers or studentsFocuses on developing the design skill of mechanical integration of theme rather than developing creative writing skills
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Resident Evil 3 - All In-game Rewards Unlock DLC EU XBOX One / Xbox Series X|S CD Key
Includes: RESIDENT EVIL 3 All In-game Rewards Unlock DLC Instant unlock for the following rewards, which can also be unlocked through gameplay. Difficulty modes: Nightmare and Inferno All models All concept art The shop and all items obtainable within Note: With the exception of the Hip Pouch, any shop items obtained before or after the purchase of this DLC will be duplicated in your inventory.
Price: 3.81 € | Shipping*: 0.00 GBP €
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How can one design stickers and similar items?
To design stickers and similar items, one can start by brainstorming ideas and concepts for the design. Then, they can sketch out the design on paper or use digital design software to create a digital mockup. Next, they can refine the design by adding color, texture, and other details. Once the design is finalized, it can be printed onto sticker paper or other materials to create the final product. It's important to consider the purpose and audience for the stickers in order to create a design that is visually appealing and effective.
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How can I design a surprise box for my girlfriend?
To design a surprise box for your girlfriend, start by selecting a theme or occasion for the box, such as her birthday or anniversary. Next, choose items that she loves, such as her favorite snacks, beauty products, or small trinkets. Personalize the box by including handwritten notes, photos, or special mementos that hold sentimental value. Finally, decorate the box with ribbons, stickers, or wrapping paper to make it visually appealing and exciting to open.
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What exactly is meant by game design?
Game design refers to the process of creating the rules, mechanics, and overall structure of a game in order to achieve a specific player experience. It involves designing the gameplay, levels, characters, and story, as well as balancing the game's difficulty and pacing. Game design also encompasses the visual and audio elements of the game, as well as the user interface and overall user experience. Ultimately, game design is about creating an engaging and enjoyable experience for the player.
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What resolution is suitable for game design?
The suitable resolution for game design depends on the platform and target audience. For PC and console games, a resolution of 1920x1080 (1080p) or higher is commonly used to provide a high-quality visual experience. For mobile games, a resolution of 1280x720 (720p) or higher is often sufficient to ensure good performance and visual appeal on smaller screens. Ultimately, the resolution should be chosen based on the capabilities of the target platform and the desired visual fidelity for the game.
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