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  • Resident Evil 2 - All In-game Rewards Unlock Global Steam Key
    Resident Evil 2 - All In-game Rewards Unlock Global Steam Key

    This product is a brand new and unused Resident Evil 2 - All In-game Rewards Unlock Global Steam Key

    Price: 5.84 € | Shipping*: 0.00 €
  • Unlock Your Aesthetic : A Visual Guide to Find Your Vibe
    Unlock Your Aesthetic : A Visual Guide to Find Your Vibe

    Find inspiration from your daily life and build your own personal or creative brand. Renowned visual artist and content creator Maris Jones guides you on a journey of creative self-discovery through a series of personal stories, visually captivating guides, and quirky prompts.By building on your specific interests and tastes—in everything from fashion, music, and art, to decor, color, and more—Jones helps you tap into your creative voice.You’ll learn how to bring your unique creative visions to life, whether you’re putting together a show-stopping look for a big party, creating a video for your social media channel, or decorating your new living room. Unlock Your Aesthetic offers valuable insights and practical tips for finding your own personal aesthetic and expressing it through every aspect of life.Whether you’re a seasoned professional or just beginning your adventures in creativity, with Jones's expert guidance, you'll learn how to embrace your interests and passions and turn them into a visually stunning cohesive brand that will help you set yourself apart.

    Price: 20.00 £ | Shipping*: 3.99 £
  • iF Visual Novel Game Maker Steam Key
    iF Visual Novel Game Maker Steam Key

    This product is a brand new and unused iF Visual Novel Game Maker Steam Key

    Price: 5.81 € | Shipping*: 0.00 €
  • Drawer Transparent Visual Jewelry Accessories Storage Box Plastic Household Items Cosmetics
    Drawer Transparent Visual Jewelry Accessories Storage Box Plastic Household Items Cosmetics

    Drawer Transparent Visual Jewelry Accessories Storage Box Plastic Household Items Cosmetics

    Price: 1.59 € | Shipping*: 1.99 €
  • What is the difference between visual and virtual?

    Visual refers to something that can be seen or perceived through the sense of sight. It is related to the physical presence of an object or an image. On the other hand, virtual refers to something that exists in a digital or simulated form, often created by computer technology. It is not physically present but can be experienced through a digital interface. In summary, visual is related to the physical world, while virtual is related to the digital or simulated world.

  • Are visual thinkers also visual learning types?

    Visual thinkers and visual learning types are related but not necessarily the same. Visual thinkers tend to process information and solve problems primarily through visual imagery, while visual learning types prefer to learn through visual aids such as diagrams, charts, and videos. However, not all visual thinkers may be visual learning types, as some may prefer other learning styles such as auditory or kinesthetic. Similarly, not all visual learning types may be visual thinkers, as they may simply find visual aids helpful in their learning process.

  • What are visual thinkers and visual learning types?

    Visual thinkers and visual learning types are individuals who process and retain information best through visual aids such as images, diagrams, charts, and videos. They have a strong ability to visualize and mentally manipulate objects and spatial relationships. These individuals often have a preference for using visual tools to organize and understand information, and they may struggle with purely auditory or text-based learning methods. Visual thinkers and learners often excel in fields such as art, design, and engineering, where their ability to think in images and patterns is highly advantageous.

  • What is the visual acuity despite using visual aids?

    Visual acuity refers to the clarity or sharpness of vision. Despite using visual aids such as glasses or contact lenses, the visual acuity can vary depending on the individual's specific vision impairment. While visual aids can significantly improve visual acuity, they may not always restore it to normal levels. Factors such as the type and severity of the vision impairment, the quality of the visual aids, and the individual's overall eye health can all impact the level of visual acuity achieved with visual aids.

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  • Using Visual Technology in Educational Ethnography : Theory, Method and the Visual
    Using Visual Technology in Educational Ethnography : Theory, Method and the Visual

    Introducing readers to debates underpinning the uses of visual technology in educational ethnography, this book takes actual research projects across different country contexts to discuss how research designs can use visual technology in educational ethnography; to show connections between theory, method and research problems. The book begins by introducing readers to three epistemological positions underpinning the use of visual technology in social science and educational research: the scientific realist, reflexive, and dialectic.It illustrates the uses of visual technology in the form of digital film and photographs, and how as a source of data, it has potential in developing ethnographic knowledge and representation in a range of educational contexts.The ideas are illustrated through three research projects in the context of classrooms, home environments and intervention work with practitioners.With clear practical applications, this resource considers the part theory plays in research designs, which use visual technology to investigate educational problems. Using Visual Technology in Educational Ethnography is ideal reading for anyone seeking to learn more about the benefits and practicalities of using visual technology within their ethnographic practice.

    Price: 53.99 £ | Shipping*: 0.00 £
  • Visual Doing: Applying Visual Thinking in your Day to Day Business : Applying Visual Thinking in your Day to Day Business
    Visual Doing: Applying Visual Thinking in your Day to Day Business : Applying Visual Thinking in your Day to Day Business

    After the success of 2017’s Visual Thinking, the author noticed that people enjoy discovering how easy it is to use drawings in business communication.But they still have no guide to satisfy their desire to tell a visual story in a very simple way.That is why the author has now written Visual Doing.This book will fulfil this desire, not by drilling deeper into the advice in the first book, but by ‘undeepening’ Chapters 3 and 4.These chapters, both about drawing in visual business settings, are now broken down into ready-to-implement skills and tools. Visual Doing will improve your visual craftsmanship and broaden your skillset.It’s a practical and accessible handbook for incorporating visual thinking into your daily business and communication.The author leads you through a new range of exercises, techniques and subjects which will help you to tell your own visual story.It takes a look at these subjects from different perspectives: ‘me as an individual’, ‘we as a team’ and ‘us as a company.’ It helps you to clarify complex information, pitch innovative strategies and foster a visual culture within your organisation. Learn how to show and share your ideas in a fun, clear and compelling way so you can inspire, engage and activate yourself and others.

    Price: 18.99 £ | Shipping*: 3.99 £
  • Making Camp : A Visual History of Camping's Most Essential Items and Activities
    Making Camp : A Visual History of Camping's Most Essential Items and Activities

    A visual exploration and history of one of America's favorite pastimes. Making Camp explores the history and evolution of camping from the late nineteenth century through present day, through the lens of its most important and familiar components: the campsite, the campfire, the picnic table, the map, the tent, the sleeping bag, water delivery, and trash collection. Each chapter includes a broad range of visuals to help illustrate this story, including drawings, patents, diagrams, sketches, paintings, and historical photographs.Avid campers, nature lovers, and camping enthusiasts will want to read about our collective desire over generations to connect to the wild.

    Price: 19.99 £ | Shipping*: 3.99 £
  • Visual Basic in easy steps
    Visual Basic in easy steps

    Now in its 7th edition, Visual Basic in easy steps shows how to create Windows applications using the latest Visual Studio Community programming environment.Using examples with free downloadable code, this renowned guide covers:Form controls, application properties, the programming language, live code analysis, problem-solving and debugging techniques. Creating macros for Word and Excel in Microsoft Office, using VBA.Manipulating files and data using VBScript. Incorporating external data into your applications from text files, Excel spreadsheets, XML documents, live RSS web feeds, and SQL databases.Ideal for anyone wanting to quickly understand Visual Basic fundamentals and master the key techniques.By the end of the book, you’ll be creating your own interactive applications!Visual Basic in easy steps, 7th edition has an easy-to-follow style that will appeal to anyone who wants to begin Windows programming, including: Programmers who want to quickly learn the latest Visual Basic techniques. Students who are studying computing at school or college.Those seeking a career in Information Technology who need a thorough understanding of Visual Basic programming.Updated for Visual Basic 2022 edition (Visual Basic 17.0).

    Price: 11.99 £ | Shipping*: 3.99 £
  • Why does it not work in Visual Studio Code, but in Visual Studio 2022?

    The reason the code may not work in Visual Studio Code but works in Visual Studio 2022 could be due to differences in the underlying technologies and extensions supported by each IDE. Visual Studio 2022 may have built-in features or extensions that are required for the code to run successfully, while Visual Studio Code may lack these specific tools. Additionally, Visual Studio 2022 may have better compatibility with certain programming languages or frameworks used in the code, leading to successful execution in that environment.

  • What is the difference between Visual Studio and Visual Studio Code?

    Visual Studio is a full-featured integrated development environment (IDE) developed by Microsoft, primarily used for developing computer programs, websites, web apps, and mobile apps. It provides a wide range of features and tools for software development, including debugging, code editing, and project management. On the other hand, Visual Studio Code is a lightweight, open-source code editor developed by Microsoft. It is designed for quick and efficient coding and supports a wide range of programming languages. Visual Studio Code is highly customizable and has a rich ecosystem of extensions for additional functionality. In summary, Visual Studio is a comprehensive IDE with a wide range of features for software development, while Visual Studio Code is a lightweight, customizable code editor focused on quick and efficient coding.

  • What is better for programming, Visual Studio or Visual Studio Code?

    The answer to this question depends on the specific needs and preferences of the programmer. Visual Studio is a full-featured integrated development environment (IDE) with a wide range of tools and features, making it suitable for large, complex projects. On the other hand, Visual Studio Code is a lightweight, customizable code editor that is more suitable for smaller projects and quick coding tasks. Visual Studio Code is also more flexible and can be easily extended with various plugins and extensions. Ultimately, the choice between the two depends on the specific requirements of the project and the preferences of the programmer.

  • How can one program the game "Battleship" using Visual Basic?

    To program the game "Battleship" using Visual Basic, one can start by creating a grid to represent the game board. This grid can be created using a two-dimensional array to represent the rows and columns of the game board. Then, the player can input the coordinates to place their ships on the grid, and the computer can randomly generate the coordinates for its ships. The program can then prompt the player to input coordinates to guess the location of the computer's ships, and the computer can do the same for the player's ships. The program can also include logic to check for hits, misses, and when all ships have been sunk. Finally, the program can display the game board and update it with each turn.

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