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  • Game Without Rules
    Game Without Rules

    Discover the new Penguin Crime and Espionage seriesFor two secret agents, there's no such thing as a quiet life in the countryside... In a peaceful Kent village, Mr Behrens lives with his aunt at the Old Rectory, where he plays chess and keeps bees.His friend Mr Calder lives nearby with Rasselas, a golden deerhound of unnatural intelligence.No one would suspect that they are in fact working for British Intelligence, carrying out the jobs that are too dangerous for anyone else to handle - whether it's wiping out traitors, Soviet spies or old Nazis - in these gloriously entertaining stories.

    Price: 9.99 £ | Shipping*: 3.99 £
  • Rules of the Game
    Rules of the Game

    The explosive final novel in the Endgame trilogy, by New York Times bestelling author, James Frey. Two keys have been found. The strongest Players are left. One final key remains to win Endgame and save the world. For Sarah, Jago, Aisling, Maccabee, Shari, An, and Hilal, Endgame has reached its final phase.The third key, Sun Key, is all that stands between one Player saving their line – or perishing along with the rest of the world. And only one can win. West Bengal, India: Maccabee is Playing to win.He has Earth Key and Sky Key and he is determined to find Sun Key.But in Endgame, fate can turn in the blink of an eye.He must Play carefully. He must watch his back. Kolkata, India: An Liu is Playing for death.His goal: stop Endgame, and take the world down with him. Sikkim, India: For Aisling, Sarah, Jago, Shari, and Hilal, their mission is to stop Endgame.Sun Key must not be found. No matter what they’re Playing for, all of the remaining Players have one thing in common: they will end the game, but on their own terms.

    Price: 7.99 £ | Shipping*: 3.99 £
  • Rules of the Game: Midas Touch
    Rules of the Game: Midas Touch


    Price: 11.99 £ | Shipping*: 3.99 £
  • Rules of Play : Game Design Fundamentals
    Rules of Play : Game Design Fundamentals

    An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television-but game design has yet to develop a theoretical framework or critical vocabulary.In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field.They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games.As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games.Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide.It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

    Price: 72.00 £ | Shipping*: 0.00 £
  • What are the three rules in Squid Game?

    The three rules in Squid Game are: 1) Players must participate in all six games. 2) Players who refuse to play or fail to win a game will be eliminated. 3) The last player standing will win a large cash prize. These rules create a high-stakes and intense competition among the players, leading to dramatic and suspenseful moments throughout the series.

  • What are the rules of a game of chance with a twelve-sided die?

    In a game of chance with a twelve-sided die, players typically take turns rolling the die. The outcome of the roll is determined by the number that appears on the top face of the die after it is rolled. The player with the highest number rolled usually wins the game. In some variations, certain numbers may have special significance or trigger specific actions or outcomes in the game.

  • What are the rules for returning or exchanging items?

    The rules for returning or exchanging items vary depending on the store's policy. Generally, items must be returned within a certain time frame, usually with the original receipt and in new, unused condition. Some stores may have specific rules for certain types of items, such as electronics or clothing. It's important to familiarize yourself with the store's return and exchange policy before making a purchase.

  • Which rules?

    The rules that govern our behavior, interactions, and decisions in various aspects of life. These rules can be societal norms, laws, regulations, or guidelines set by organizations or institutions. Adhering to these rules helps maintain order, promote fairness, and ensure the well-being of individuals and society as a whole. It is important to understand and follow these rules to contribute positively to our communities and environments.

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  • Resident Evil 2 - All In-game Rewards Unlock Global Steam Key
    Resident Evil 2 - All In-game Rewards Unlock Global Steam Key

    This product is a brand new and unused Resident Evil 2 - All In-game Rewards Unlock Global Steam Key

    Price: 5.84 € | Shipping*: 0.00 €
  • Immaterial : Rules in Contemporary Art
    Immaterial : Rules in Contemporary Art

    Irvin argues that rules are the key to understanding what's going on in contemporary art. Contemporary art can seem chaotic: it may be made of toilet paper, candies you can eat, or meat that is thrown out after each exhibition.Some works fill a room with obsessively fabricated objects, while others purport to include only concepts, thoughts, or language.Immaterial argues that, despite these unruly appearances, making rules is a key part of what many contemporary artists do when they make their works, and these rules can explain disparate developments in installation art, conceptual art, time-based media art, and participatory art. Sherri Irvin shows how rules are now an artistic medium: they are part of the work's structure and shape what it expresses.Rules are meaningful in themselves and help to activate the meanings of non-art materials and found objects, so audiences need to know about the rules to get the most out of their art experiences.Loss of information about the rules, like loss of a chunk of marble, can seriously damage the work, and preserving rules as well as objects is reshaping how museums maintain their collections.Where rules collide with real-world circumstances, they may be broken maliciously, mistakenly, or for good reasons, threatening the work's meanings and sometimes its very existence. Should we celebrate the prominence of rules in contemporary art?Irvin argues that, while rules aren't always used well, they can be used to create distinctive meanings and provide powerful immersive experiences not achievable through any other means.

    Price: 31.49 £ | Shipping*: 0.00 £
  • Omega Rules
    Omega Rules

    In Omega Rules, the third instalment in a new series from New York Times bestselling author Eric Van Lustbader, Evan Ryder is set on a world-wide hunt for answers when one of the agents in her team is assassinated. EVAN RYDER: A SINGULAR HERO FOR OUR TIME. Evan Ryder was once a field agent for a black-ops arm of the Department of Defense.Now she works for Parachute, a cutting-edge quantum-computing firm whose private espionage network exceeds any government spy agency.But her mission remains the same: seek out and destroy Omega, a fanatical global cult intent on destroying democracy.The fight against Omega has already cost Evan dearly but she will not stop until she has torn out the conspiracy by its roots, no matter the risk. In Omega Rules, the assassination of a Parachute agent in Vienna sets Evan on a dangerous, world-wide hunt for answers and on a collision course with forces so powerful they may be beyond her abilities to annihilate.Once again Lustbader delivers a prescient exploration of the political and ideological forces that are wreaking havoc on the stability of the Western world and its struggling democracies. Reviewers on the Evan Ryder books:'Evan Ryder is a keeper!' David Baldacci'A master at the top of a very dangerous game.' Gayle Lynds'Action and suspense blended to perfection by a master.' Lee Child

    Price: 9.99 £ | Shipping*: 3.99 £
  • Aussie Rules
    Aussie Rules


    Price: 13.99 £ | Shipping*: 3.99 £
  • What are the rules for a board game?

    The rules for a board game typically include instructions on how to set up the game, how to play, and how to win. They also outline the specific actions players can take on their turns, any special abilities or powers, and any penalties for breaking the rules. Additionally, the rules may include information on how to resolve conflicts or disputes during the game. Overall, the rules are designed to create a fair and enjoyable experience for all players.

  • What are the rules of the game Quartet?

    Quartet is a card game where the objective is to collect sets of four cards that share a common attribute, such as color, shape, or pattern. Players take turns asking each other for specific cards to try to complete their sets. If the asked player has the requested card, they must give it to the asking player. If not, the asking player draws a card from the deck. The game continues until all sets have been completed, and the player with the most sets at the end wins.

  • What are the rules for the game Hearts?

    Hearts is a trick-taking game typically played by four players. The objective of the game is to avoid taking certain cards that carry penalty points, particularly the Queen of Spades and any heart cards. Players must follow suit if possible, and the player with the lowest score at the end of the game wins. The game is played over several rounds, and the player with the lowest score at the end of the game is declared the winner.

  • What are the rules for the game Roblox?

    Roblox is a platform that hosts a variety of user-created games, each with its own set of rules. However, there are some general guidelines that apply to most games on Roblox. Players are expected to follow the rules set by the game's creator, which may include not using cheats or hacks, not engaging in bullying or harassment, and not exploiting glitches. Additionally, players are expected to adhere to Roblox's community guidelines, which prohibit inappropriate behavior, language, and content. Overall, the rules for Roblox games are designed to create a safe and enjoyable experience for all players.

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